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Chaotic Fate Tables

Memoria has a funny way of treating visitors. When entering Memoria, players can choose whether to roll on the Chaotic Fate table (1d100) and receive a boon or a bane of varying intensity.

Regular Visitor Table

If you are dropping in for a quest, you are considered a regular visitor!

If your character invests more than 30 consecutive days in Memoria, they can develop immunity to negative boons on this table. You can become a Heroic Resident by investing in a stronghold somewhere in the universe.

RollEffectDescription
1-10Bad MemoryYou are haunted by a particularly terrible memory. You receive a -1 penalty to your next saving throw.
11-20Good MemoryYou are reminded of a particularly excellent memory. You receive a +1 bonus to your next saving throw.
21-30Aura of ClumsinessThe gravity is different here and you struggle getting used to it. You receive a -2 to your next Dexterity check.
31-40Aura of AgilityThe gravity feels much lighter here. You receive a +2 to your next Dexterity check.
41-50Sluggish ReactionAn overbearing aura slows you down, imposing a -2 penalty to your next attack roll.
51-60Swift ReactionYou are tuned with the natural energies, allowing you to make an additional attack as part of your next Attack action.
61-70Burdensome FateYou feel the weight of destiny as if it were physical. Your movement speed is reduced by 10 feet until your next long rest.
71-80Empowering FateDestiny empowers you. Your movement speed is increased by 10 feet for the next 24 hours.
81-90Vulnerable MindYou feel especially fragile in the swirling chaotic energy. The next successful attack against you will deal additional psychic damage equal to 1d6 plus half your character level, and this damage ignores all resistances.
91-100Godlike PowerYou are able to tap into the chaotic energies here to fuel your prowess in combat. Your next successful attack counts as a critical hit.

Heroic Resident Table

After investing in a stronghold while also committing heroic deeds (DM discretion), you are not only immune to Memoria’s negative effects on entry, but the universe begins to recognize you as a minor deity and grants you appropriate powers when you re-enter its space to continue doing such deeds. However, these blessings are dependent on your behavior during your time spent in Memoria and can be revoked by its higher powers at any time if they deem you to no longer qualify as a Heroic Resident.

When rolling on this table, the following effects are available to you regardless of your character class. If you roll an effect for a feature you already have, you can accept the result or immediately choose to roll again. The effects are only granted when you first enter a quest and expire once you have returned to Luck.

RollEffectDescription
1-10Endless EnduranceOne free use of Fighter’s Second Wind. The modifier is appropriate to your Character Level as if you were a full Fighter.
11-20Unbridled MightOne free use of Barbarian’s Rage.
21-30Inspired MindOne free use of Bard’s Bardic Inspiration. The dice is appropriate to your Character Level as if you were a full Bard.
31-40Divine HealingOne free cast of Prayer of Healing at 2nd Level.
41-50Evasive MovementOne free use of Rogue’s Cunning Action.
51-60Forest ShroudOne free use of Ranger’s Nature’s Veil.
61-70Untouchable GraceOne free use of Monk’s Deflect Missiles. The modifiers are appropriate to your Character Level as if you were a full Monk.
71-80Divine PowerOne free use of a Paladin’s Divine Smite as if using a Level 2 spell slot.
81-90All SeeingOne free use of the Warlock’s Ghostly Gaze Eldritch Invocation.
91-100Catlike ReflexesOne free use of Rogue’s Uncanny Dodge.